![]() Prairie Fire immerses you deep within enemy territory as a member of covert special ops unit MACV-SOG and delivers an Arma 3 sandbox experience you won’t forget.Ĭharge into battle with a wide range of historically accurate weapons and vehicles. Developed with the help of US veterans and Vietnamese advisors, S.O.G. Get ready to experience the brutal intensity of the Vietnam War on a monumental scale.
0 Comments
![]() With some of the bottom-of-the-barrel keyboards, it can be very difficult to play softer notes on time. Very cheap and lightweight velocity-sensing keys tend to register toward the higher velocity values (90-127), because even a small amount of force still causes the key to move relatively quickly. The pressed position is usually 1/2 to 3/4 through the full travel of the key. ![]() ![]() Synth-action and semi-weighted keys calculate the velocity by how quickly the key moves from its unpressed to its pressed position. There is a sensor that is designed to detect pressure. Pads calculate the velocity based on how much force comes down on the pad. Pads don't move (well, some move a tiny, tiny bit) and keys do. ![]() The method of determining the note's velocity. ![]() ![]() This can be mitigated by having much of the team work on downloadable content created after a game ships, or starting the next project before the current one wraps-two things Bethesda already does. Pre-production teams must be kept small, and ramping up headcount on a project before it’s ready is a surefire way to run it aground. Because the bulk of a huge staff often is focused on production and polish, it’s often impossible to keep everyone busy as new projects ramp up. Leaving aside the very real problem of aggressively recruiting game developers to move to Bethesda, Maryland, expanding small teams is notoriously difficult, especially at a single-project studio. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |